I might be just having a brain fart, but is there a simple way to tell a TimelineLite instance to play, and stop when it gets to x% of it's total duration?   Just for context, I have gauge that's an svg, and I'm using drawSVG to animate all of the elements of a specific class name to indicate how full the gauge is. So if it were, say 75% full, I'd only want the Timeline to animate to 75% of the total. In the attached codepen example, only only some of the rays on that icon would animate.   T